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Sunday, April 20, 2014

Samsung Galaxy Tab 3 10.1 tablet listed on company's online store at Rs. 36,340

Samsung Galaxy Tab 3 10.1 tablet listed on company's online store at Rs. 36,340


Samsung has quietly listed its Galaxy Tab 3 10.1 tablet on the company's India e-store at Rs. 36,430. However, the tablet is currently not in stock and the page provides a 'Notify Me' option for consumers.Notably, the tablet was announced alongside the Samsung Galaxy Tab 8.0 last year.
The Samsung Galaxy Tab 3 10.1 features a 10.1-inch TFT display as the name suggests with WXGA (1280x768 pixel) resolution in a 16:10 aspect ratio. The tablet runs Android 4.2.2 Jelly Bean.
The Galaxy Tab 3 10.1 tablet was launched in three variants - Wi-Fi only, 3G and LTE. The model listed on the store is the Galaxy Tab 3 10.1 says "Wi-Fi only" but also mentions the 3G bands, so it's not clear which variant this is.The tablet is powered by a 1.6GHz dual-core Intel Atom Clover Trail+ (Z2560) processor, alongside 1GB of RAM. It sports a 3-megapixel rear camera and also comes with 1.3-megapixel front-facing camera. There is 16GB of inbuilt storage, which is further expandable up to 64GB via microSD card.
The Galaxy Tab 3 10.1 packs a 6800mAh battery, which the official listed claims can deliver up to 8 hours of usage.
Earlier, Samsung's Galaxy Tab3 Neo tablet reached Indian shores, and was available via company's online store for Rs. 16,750.
The Samsung Galaxy Tab3 Neo tablet runs Android 4.2 Jelly Bean out-of-the-box with Samsung TouchWiz UI on top. It features a 7-inch WSVGA (1024x600 pixels) display.
The tablet is powered by a 1.2GHz dual-core processor alongside 1GB of RAM. It comes with 8GB inbuilt storage, which is further expandable up to 32GB with the help of microSD card. The Galaxy Tab3 Neo sports a 2-megapixel rear camera, while there is no front-facing camera.
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Friday, April 18, 2014

The Walking Dead: Season 2 – Episode 2: A House Divided Review

The Walking Dead: Season 2 – Episode 2: 
A House Divided Review

Early in the second episode of Telltale’s The Walking Dead: Season 2, Clementine engages in a conversation with a new character. It’s a difficult conversation, with each choice you make carrying a weight that will likely not be revealed for a while yet, but there is a definite sinister tone to the dialogue. And then, with only a few carefully chosen words, everything you took for granted in the previous episode is brought into question, and the story goes in an unexpected new direction.
And all from one, brief conversation.

Telltale once again manages to craft a story that is never quite what you think it is going to be. The game leaves an obvious set of connections for you to make, then shows you the logic in your thinking. Are the people you are with really your friends, or has circumstance tricked you into thinking that? Are you fooling yourself, or are they fooling you? Will you stand by them? Should you stand by them?

The ability to raise subtle questions like these is the work of master storytellers, and Telltale is at the top of its game in A House Divided. Your choices are packed with potential consequences, many of which won’t fully play out until future episodes, especially the choices that result in the ominous note that the character “will remember” notification
However, some decisions are so immediately impactful that you may not want to make a decision at all. It isn’t about choosing the right or wrong answer, it’s about choosing sides. No matter what, there will be fallout.

The game also never lets you forget who it is that will pay the price for those choices. In Season One, protagonist Lee Everett was a grown man. Conflict was unfortunate, but inevitable and as a grown man, Lee could handle the consequences. In Season Two, the protagonist is Clem, and 11-year old girl. It is massively unfair that she is constantly in a situation where her actions, regardless of her intentions, can end up getting people killed or causing conflict between others. But that’s the world of Walking Dead, and part of why Season Two is shaping up to be just as good, if not better than its predecessor. Episode Two hammers that point home, again and again forcing Clem to make impossible choices and then reminding us that she is a child.

In the first episode, the story was somewhat limited by the setup it needed to get out of the way. Players needed to reorient themselves to Clem as the primary character, an entire cast of new characters needed to be introduced, and both their situation and Clem’s involvement in it needed to be justified. It was a lot to get through, and the episodic treatment of the story turned out to be a slight disadvantage. Episode Two doesn’t have that limitation now that all the groundwork is laid, and it is one of the strongest single chunks of story in the entire series. There is no fat on it, no wasted moments of exploration or unnecessary dialogue. Every option is potentially impactful, and every move you make pushes the story further.

There is a bit more of a hands-off approach to this episode than most. You’re making as many choices as ever, maybe even more, but the amount of time you actually spend wandering around and solving puzzles as Clem is among the lowest in the series. That’s an inconsequential sacrifice though, since there is a weight to the choices you make.
This episode is also a visual improvement over the previous one, partly because the story takes place over a larger and more varied set of environments than the cabin and woods that were the focus last time. There is more to see, with impressive sights we haven’t seen before in the series, and a strong use of color that goes beyond the uniform, Earthy look of the previous episode.

Conclusion
The season can continue to churn out episodes as strong as this one, The Walking Dead Season 2 is on the way to matching the excellence of Season One. And that is saying something.

Highs
Improves on episode one
Challenges what you thought you new
No fat on the ep at all

Lows
Impossible to know how choices will or won’t play out
We want more



Sunday, April 13, 2014

Google Glass Goes Public

Google Glass Goes Public



Once a club for favored developers, Google's Glass Explorer Program will open its doors to the general public on Tuesday, April 15, starting at 6 a.m. PDT.

Adults in the US are eligible to join, at a cost of $1,500 plus tax -- apropos given that April 15th is the deadline to file tax returns in the US. That sum will buy the latest version of Google Glass, the company's somewhat coveted and surprisingly controversial computerized eyewear. This is not the general consumer release, which presumably is still planned for later this year.

"Our Explorers are moms, bakers, surgeons, rockers, and each new Explorer has brought a new perspective that is making Glass better," Google said via a Google+ post. "But every day we get requests from those of you who haven’t found a way into the program yet, and we want your feedback too. So in typical Explorer Program fashion, we’re trying something new."

Previously Google allowed developers at Google I/O to join its program and asked others seeking Glass to demonstrate their worthiness by tweeting some high-minded or laudable planned use for the device in conjunction with the #ifihadglass hashtag.

Now the barrier to entry will be lowered, but only temporarily: Google says the number of spots in its program is limited.

So too is interest in using Glass. A Forrester report last year said that only 12% of US online consumers would be interested in computerized eyeglasses like Glass. As a point of comparison, 28% said they'd be interested in wearing a computerized watch.

Google recently unveiled a version of Android suited for just such a watch. Its Android hardware partners are expected to release Android Wear watches later this year. Apple is also said to be working on a computerized watch.

Rather than trying to convincing consumers to embrace something few appear to want, Google has started promoting Glass as a tool for enterprise use. The company has launched an initiative called Glass At Work to woo developers working on projects that could bring Glass to the workplace.

Though Glass is still being offered only to individuals in the US, researchers in the UK obtained several Glass headsets and used them to test how Glass could be useful to Parkinson's patients. Other pilot programs at medical institutions, such as the one at Beth Israel Deaconess Medical Center, suggest that Glass has a future in healthcare and other industries where professionals could benefit from technology that doesn't tax the hands.

To win over the general public, Google needs to find a way to convince people that its $1,500 eyewear isn't a symbol of elitist excess, of disregard for privacy, or of social cluelessness.

Our InformationWeek Elite 100 issue -- our 26th ranking of technology innovators -- shines a spotlight on businesses that are succeeding because of their digital strategies. We take a close at look at the top five companies in this year's ranking and the eight winners of our Business Innovation awards, and offer 20 great ideas that you can use in your company. We also provide a ranked list of our Elite 100 innovators. Read our InformationWeek Elite 100 issue today.

Thomas Claburn has been writing about business and technology since 1996, for publications such as New Architect, PC Computing, InformationWeek, Salon, Wired, and Ziff Davis Smart Business. Before that, he worked in film and television, having earned a not particularly useful ...